In this project we are tasked with reverse engineering an existing object to study methods in modelling, and to develop a competent level of understanding CAD software such as RHINO 7. I am not gonna lie but the beginning stages of this project was rather hellish. The idea of translating an existing object into digital software, with correct dimensions was not only tedious but it also reveals flaws and imperfections on the object of study. I found that measuring each individual facet or extrusions in the gadget showed me that even if the object was designed in CAD with mathematical precision, the final physical object is still bound by "Physics" and would never be perfect to scale. My object of choice was a low-cost and mass produced video-game controller. We were tasked with measuring each part with a digital calliper in order to make the models precise. But the problem was visually even though my object seemed to have straight lines or perfect cylinders when