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Mesh MashUP : HD Renders

 

     In this weeks project students were tasked in creating 6 HD renders of their mesh models using Rhino 7. Compared to last weeks project I utilized image textures to generate a somewhat more cinematic rendering, rhino offered a bolder material rendering so I had change most of them using preset options in the suite. 

                           Last weeks material exploration (in Blender).


Rhino had a different but rather robust approach to simulating materials. I wasn't too familiar with the options and how to manipulate them. I mainly used "Plastic" option because it allowed me to  manipulate Reflections, Transparency, and Polish of the material and how light affects it. 

Below are HD renders of the object "Helping Hands Bottle Opener"  there's a few renders with different types of lighting. It was a fun project, but it also gave me an idea on how hardware and resource expensive 3d rendering is( took an ample amount of time to render).

                           
                                                                    3-point  lighting
                           


Base 3/4 point light


Spotlight + Ambient



Front View

Side View

Top View










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