Skip to main content

Mesh MashUP: SELECTION AND REFINEMENT


A Case of Novelty

        In this week's project I  decided to refine the object below entitled "Helping Hands Bottle Opener" I find the object ultimately hilarious which is supposedly a combination of a belt, shovel pan, hand sculpture, and a bottle cap opener. The mashup of objects resulted in this novelty party gadget that both display restraint and sexual empowerment.




Originally, we were tasked in class to utilize mesh mixer for the project but unfortunately I'm resource lacking in terms of hardware capabilities. I had to use Blender and open source 3D creation suite. I had to port models from TinkerCAD and open them within the editor. 


Immediately I noticed the massive amount of vertices that exist within each object file. It started to cause bottle neck issues with my computer and cause the suite to crash. I had to reduce the vertices using the Decimate Modifier in Blender, just so I could have something thats workable.

Intitial Port:


After Reduction:


Further on I had decided to omit some of the original models used such as the shovel and the belt, and remodelled a combined version for it to have a more unified texture that I could control.   


Heres the refined version with materials:

I chose a pink leather texture for the mount and a brass metal finish for the hand and bottle opener clip.

















 






Comments

Popular posts from this blog

P01: The Bespoke Object, Proposal.

Plan A. B rief description of your concept Plainly, to create a Pink Inflatable Crocodile. This object would become part of a multimedia installation, that is about deep-ecology mediated through satirical narratives.  In this installation the crocodile would be humorously narrating its life through karaoke. It is intended to be a multi course-project, I would specifically be making the soft sculpture for this object design class(OBDF.311A), and associated media required for the full installation would be made in other Major specific studio course. (MADT.451A)    This project is meant to be part of an on-going thematic body of work that investigates regeneration and deep ecology philosophies.   Mockups: Interpretation of the theme "Bespoke" My interpretation of the theme relies mostly on the fact that the object is fully customized. And its main purpose is to accompany a full installation. Just like custom-made clothes being "bespoke" to the person wearing them. ...

PO1: The Bespoke Object, Refining.

Week 2:  I pretty much spent the entire week modifying the model. Mostly to make it usable for patterning, and maybe to also have it ready for animation, but I might take a different route on that. It was possible to just use the draft model, but working from experience anything that is curved on an inflatable would have a tendency to straighten. Because air volume inside the soft structure would have a tendency to push on all directions. To mitigate this, I instead opted for a flatter structure that resembles a crocodile more than a salamander. I do appreciate the whimsy of the initial draft.   Tools Used: Nomad Sculpt, Blender, Rhino, Cozy Blanket. When designing models I tend to jump between software, Its easier to design soft and organic structures using mesh based modelling or sculpting. And I happen to have a variety of choices to choose from, each with a with a specific strength but none can do it best.  Below is my workflow on Nomad Sculpt which is an I...

Milestone Projects

 First Definition                         Creating solid shapes from curves using loft Animation Attempting to animate 3d models within a specific track/path/curve Stacked Slices Creating a Sliced model of a penguin and experimenting with reductions in overall form Boundary Surfaces Patch Replicate/ Remediate Preparing a Model for 3d Printing and using it as a Master for Slip Casting and of course making the clay object through repetition.   Surface Morph Patch