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Mesh MashUP: SELECTION AND REFINEMENT


A Case of Novelty

        In this week's project I  decided to refine the object below entitled "Helping Hands Bottle Opener" I find the object ultimately hilarious which is supposedly a combination of a belt, shovel pan, hand sculpture, and a bottle cap opener. The mashup of objects resulted in this novelty party gadget that both display restraint and sexual empowerment.




Originally, we were tasked in class to utilize mesh mixer for the project but unfortunately I'm resource lacking in terms of hardware capabilities. I had to use Blender and open source 3D creation suite. I had to port models from TinkerCAD and open them within the editor. 


Immediately I noticed the massive amount of vertices that exist within each object file. It started to cause bottle neck issues with my computer and cause the suite to crash. I had to reduce the vertices using the Decimate Modifier in Blender, just so I could have something thats workable.

Intitial Port:


After Reduction:


Further on I had decided to omit some of the original models used such as the shovel and the belt, and remodelled a combined version for it to have a more unified texture that I could control.   


Heres the refined version with materials:

I chose a pink leather texture for the mount and a brass metal finish for the hand and bottle opener clip.

















 






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