Skip to main content

Paper Craft: Flora Periculi




    Flora Periculi is an interactive installation that utilizes Paper Craft sculptures and LDR Sensors illuminated with UV-A light. Viewers are encouraged to play with the sculptures by waving their hands above it or blocking out the light to play music. The installation was inspired by theoretical plants and organisms that maybe found outside our planet.

Initially, I wanted these sculptures to exist off-world somewhere alien and different from our planet, maybe a different kind of sun and chemicals are present in its environment. It plays music as a way to ward off predators. But people visiting this new-world are drawn to its glow like moths to a flame, and simply play with the melodies it can produce without ever thinking of the consequences. 

Flora Periculi was derived from the latin words for Flower and Peril, It was developed as a critique of Europes age of Exploration, which eventually lead into the colonization of the Americas, South East Asia and Oceana's. It was a race for resources and the eventual exploitation of foreign natural resources. This installation alludes to the conquests of Europe and the discovery of coveted exotic resources that lead to its prosperity. Many of these resources are still exploited such as Rare metals and Petrochemicals often mined and damaging endangered ecosystems. 



There has been design changes for prototype, I've decided to utilize more polyhedron shapes with a simpler base. the original concept was designed to house a microcontroller and mini-speaker but I needed a plethora of these objects, it was simply not feasible for the installation. I eventually ended up with two similar designs with the same base allowing for modular shapes. The sculptures still double as a housing unit for the sensors but this time with more capacity, the wires can then be chained between each object appearing like roots. 

     Version 2:




      Version 3:






3D render 








Comments

Popular posts from this blog

OBDF310 Milestone Project 1: Stacked Slices

         My current sliced model for this weeks blogpost. I wanted to test modelling an object in Rhino first and using the mesh as the starting point for the contour slices in grass hopper. I ended up experimenting on different extrusion depths and the vector direction for the slices.  Modularity of grasshopper allows for rapid iteration and gives me a couple of choices to pick from. I decided on the vector slices along the y-axis which gave me a very simplified version of the bird but still recognizable.  Rough model doesn't need to be detailed because the contour slices simplifies everything else.

Algorithmic Surface Modelling

  This week surface morph animation and some extra stuff.  Starting out with a divided curve I was able to use it determine points for circles and then using said circles to loft a structure. I then utilized the random numbers to offset the radius for each section in the loft and by utilizing "replace item" I was able to move a circle around the geometry. To show this variating animation without changing the seed values in the random numbers node. Bonus: Sending Grasshopper data via OSC/UPD to other programs I really wanted to use the program in conjunction with my main creative tools just to give me more reasoning to use grass hopper. You can utilize geometry in grass hopper and use them on other programs like MAX msp and Touch Designer for live visual effects or any other use cases. But as a caution try to re-mesh the models or simplify,  because grasshopper uses a lot of data and sending them live can cause it to crash if the models are too complicated.  Geometry used to C

OBDF 310 Milestone: Stacked Slices Laser cut Final

  This week in my Object design class, we were able to finalize out designs for laser cutting slices. My penguin model has gone through a couple of design adjustments mostly to have a cleaner and readable structure. simplifying the model makes it easier to distinguish, spherical curves on the original brep reference doesn't seem to provide appealing slices so I decided to go with a more geometric form. Once processed through grass hopper I didn't have a need to include wings because the tapered form still translates to something that appears like a wing.   On the left are the initial slices, the right is the cleaner side decided to mirror to create a more readable model. Above is the layout for laser cutting, I ended up layering the cut-outs manually because the grid method shown in last weeks class was quite troublesome. I just couldn't figure out how to pull of the grid placement on vector direction and didn't want to spend too much time confusing myself. (The penguin