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OBDF 310: Animation

 



This week we had the chance to use animation functions in Grasshopper, it can be accessed by utilizing the slider nodes and mapping the values for frames you wish to record. I think its a very unique method you can access to add some motion control models. 


To animate the balls in the structure I first subdivided curves in areas I wanted it to pivot and using the lists of points created by the divide node I was able to select where the ball cans track too. Similar to making objects track into a specific path. 


I wanted to design a scene inspired by M.C. Eschers surrealist drawings of endless balconies and mazes. I was hoping I could animate each ball independently with remaped values to control speed and have variance. But for some reason whenever I select multiple curves to subdivide and install the balls, it produces another copy that I wasn't able to fix/trouble shoot. The program feels like a huge grind to learn but Im happy to put some effort or at least attempt to learn it to the best of my ability.







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