From the previous algorithmic modelling project we branch into designing physical objects,
specifically for slip casting ceramics. Students where given freedom to design any object for casting but it has to be self supporting and possible to be done with a two part molding process.
Starting from the left was my initial designs, I mainly wanted something that had more of a textural experience to it. So designing it with the surface morph functions in grass hopper was fun process, but also riddled with a lot of hurdles that I ended up learning.
From digital modelling it seemed like these objects would transition well but I started to have technical problems in the program such as rendering and closing surfaces to prepare it for 3d printing. I didn't consider how much calculations grasshopper does to create these models but somewhere along the line the projects file size started reaching 2gb along and soaking up my computers resources.
It seemed like an easy fix by converting the Breps into Meshes but for some reason the program was having a hard time to calculate. So I ended up doing a variety of shapes and changing the designs over time and finally ending up with the last almost flattened model.
After some discussion with our instructor Bryan Cera, the model had to be adapted to work with the 2 part plaster molds. Because it had issues mainly Undercuts from the protruding hexagonal shapes, I managed to remedy it by reducing the depth and rounding the edges.
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