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Showing posts from February, 2022

Paper Craft Research: Cybele Young

      Cybele Young Within Reach , 2015, Japanese paper construction, 32 x 28 x 2 inches In this project we are tasked with researching the works of renowned papercraft artists/sculptors. We had a considerable amount of artists to choose from but the works of Cybele young stood out to me.  Cybele Young is a Toronto-based artist and author, she utilizes a multidisciplinary approach to art making, her works have this organic feel to it especially with the materiality of paper she uses, most of being Japanese mulberry paper "kozogami and Mitsumatagami' and hand crafted pieces. Young has a precise way of interacting with the medium, she juxtaposes the sculptures to create a sense of dialogue between them and it manifest into something theatrical like miniature papers plays.    "At Any Given Time"        I took a liking Young's work because of its organic nature and manipulation of paper. Most Paper sculptors like  Matthew Shlian   and  Zim Zhou  have a machine fabrica

Paper Craft Objects: DIGITAL SAMPLES

In week 5 of Object Design-100, students have been tasked with utilizing papercraft to recreate objects. This process involves the use of Rhino 7 to develop 3d models and unwrapping them to create the cutting template for the paper sculpture.  I have chosen kitchen objects for this assignment, specifically ones with an easier design since I'm still learning Rhinos UI. Cooking is a huge hobby of mine, its a rather religious process for me to partake in the creation of food and beverage. So here are some things found in my kitchen both used a lot or avoided for certain reasons. 1.) Kettle 2.) Microwave-oven (had incredible difficulty unwrapping a cylinder such as the plate so I swapped it to a hexagon.) 3.) Water Filter (I had considerable difficulty flattening this one). 4. Cooking Pan

Mesh MashUP : HD Renders

         In this weeks project students were tasked in creating 6 HD renders of their mesh models using  Rhino 7. Compared to last weeks project I utilized image textures to generate a somewhat more cinematic rendering, rhino offered a bolder material rendering so I had change most of them  using preset options in the suite.                             Last weeks material exploration (in Blender). Rhino had a different but rather robust approach to simulating materials. I wasn't too familiar with the options and how to manipulate them. I mainly used "Plastic" option because it allowed me to  manipulate Reflections, Transparency, and Polish of the material and how light affects it.  Below are HD renders of the object "Helping Hands Bottle Opener"  there's a few renders with different types of lighting. It was a fun project, but it also gave me an idea on how hardware and resource expensive 3d rendering is( took an ample amount of time to render).            

Mesh MashUP: SELECTION AND REFINEMENT

A Case of Novelty           In this week's project I  decided to refine the object below entitled "Helping Hands Bottle Opener" I find the object ultimately hilarious which is supposedly a combination of a belt, shovel pan, hand sculpture, and a bottle cap opener. The mashup of objects resulted in this novelty party gadget that both display restraint and sexual empowerment. Originally, we were tasked in class to utilize mesh mixer for the project but unfortunately I'm resource lacking in terms of hardware capabilities. I had to use Blender and open source 3D creation suite. I had to port models from TinkerCAD and open them within the editor.  Immediately I noticed the massive amount of vertices that exist within each object file. It started to cause bottle neck issues with my computer and cause the suite to crash. I had to reduce the vertices using the Decimate Modifier in Blender, just so I could have something thats workable. Intitial Port: After Reduction: Further