Skip to main content

Reverse Engineered Objects: Intro

 


In this week's OBDF 200 class, students have been tasked with selecting 3 objects to reverse-engineer and eventually reconstructing through Rhino 7 a CAD software program. 

Although, I'm already fixated on just working on a single object mostly because of its underlying structure and mainly its circuit component. I would be reverse engineering a voxel-styled USB video game controller. I do think it's complex enough to work on and has a worthwhile form to study.



I'm mainly interested in recreating the circuit pattern, and I do acknowledge its complex angles, I may spend some considerable time recreating this part.







Back-up Object:


I think this clip is equally as challenging as the controller, I usually stray from curved angles. 











Comments

Popular posts from this blog

P01: The Bespoke Object, Proposal.

Plan A. B rief description of your concept Plainly, to create a Pink Inflatable Crocodile. This object would become part of a multimedia installation, that is about deep-ecology mediated through satirical narratives.  In this installation the crocodile would be humorously narrating its life through karaoke. It is intended to be a multi course-project, I would specifically be making the soft sculpture for this object design class(OBDF.311A), and associated media required for the full installation would be made in other Major specific studio course. (MADT.451A)    This project is meant to be part of an on-going thematic body of work that investigates regeneration and deep ecology philosophies.   Mockups: Interpretation of the theme "Bespoke" My interpretation of the theme relies mostly on the fact that the object is fully customized. And its main purpose is to accompany a full installation. Just like custom-made clothes being "bespoke" to the person wearing them. ...

PO1: The Bespoke Object, Refining.

Week 2:  I pretty much spent the entire week modifying the model. Mostly to make it usable for patterning, and maybe to also have it ready for animation, but I might take a different route on that. It was possible to just use the draft model, but working from experience anything that is curved on an inflatable would have a tendency to straighten. Because air volume inside the soft structure would have a tendency to push on all directions. To mitigate this, I instead opted for a flatter structure that resembles a crocodile more than a salamander. I do appreciate the whimsy of the initial draft.   Tools Used: Nomad Sculpt, Blender, Rhino, Cozy Blanket. When designing models I tend to jump between software, Its easier to design soft and organic structures using mesh based modelling or sculpting. And I happen to have a variety of choices to choose from, each with a with a specific strength but none can do it best.  Below is my workflow on Nomad Sculpt which is an I...

PO1 : Final Installation

  Black River Media Installation Audio & Video Sculpture Black River is a media installation exploring displacement and the longing for a deep connection towards a kind of homeland. At its center is an Inflatable Crocodile—a puppet trapped in an unending karaoke performance, forever singing a song about its life. Though it has no voice, its presence suggests an eternal loop of longing, echoing unheard stories of loss. The work humanizes this fictional creature, evoking empathy and prompting reflection on our own connections to land. It investigates shifting ecological baselines—the way in which each living generation perceives nature’s decline as their “normal.” As ecosystems collapse, what we consider natural keeps shifting, obscuring what we’ve lost. Within this narrative , the crocodile longs for its polluted homeland and to be with other mutated crocodiles. Dwelling in a post-climate apocalypse where remnants of human industries remain and pollution becoming our final lega...