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Reverse Engineered Objects: Intro

 


In this week's OBDF 200 class, students have been tasked with selecting 3 objects to reverse-engineer and eventually reconstructing through Rhino 7 a CAD software program. 

Although, I'm already fixated on just working on a single object mostly because of its underlying structure and mainly its circuit component. I would be reverse engineering a voxel-styled USB video game controller. I do think it's complex enough to work on and has a worthwhile form to study.



I'm mainly interested in recreating the circuit pattern, and I do acknowledge its complex angles, I may spend some considerable time recreating this part.







Back-up Object:


I think this clip is equally as challenging as the controller, I usually stray from curved angles. 











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