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Reverse Engineered Objects: Intro

  In this week's OBDF 200 class, students have been tasked with selecting 3 objects to reverse-engineer and eventually reconstructing through Rhino 7 a CAD software program.  Although, I'm already fixated on just working on a single object mostly because of its underlying structure and mainly its circuit component. I would be reverse engineering a voxel-styled USB video game controller. I do think it's complex enough to work on and has a worthwhile form to study. I'm mainly interested in recreating the circuit pattern, and I do acknowledge its complex angles, I may spend some considerable time recreating this part. Back-up Object: I think this clip is equally as challenging as the controller, I usually stray from curved angles. 

Surface Design: Research and Implementation

     "Surface Design encompasses the colouring, patterning, and structuring of fibre and fabric. This involves creative exploration of processes such as dyeing, painting, printing, stitching, embellishing, quilting, weaving, knitting, felting, and paper-making."  - Surface Design Association, Candace Edgerly  It is a technique commonly used by artists to manipulate any form of surface.  In this week project for OBDF 210C, we would be briefly looking into surface design and some artists that utilize this process in their works. Painting A recent example of a surface design I recently had an opportunity to witness was created by Simone Elizabeth Saunders. Her diasporic art series entitled "unity", was featured at Contemporary Calgary from Nov 2021 - Jan 2022.  Unity is a series of uplifting portraits of black women illustrated in a manner similar to tarot cards evoking ideas of magic and empowerment. visually appropriating Alphonse Mucha's greater arcan...

Object Design Assignment 1: Dur-Sharrukin

Dur-Sharrukin An attempt at recreating this capital Palace/City State in present-day Khorsabad in northern Iraq. also known as "The Fortress of Sargon" the city was built within a decade and may have altered its surrounding landscape due to the sheer amount of timber and stone needed in attempts in completing the city (note: upper rendering and depiction is not faithful to an actual landscape). Unfortunately, after Sargon's death in the battle of 705 BC, the city was never fully finished as his successor Sennacherib transferred the capital to the city of Nineveh in the south. This was rather difficult to model in Rhino because of its complicated design, so I decided to just focus on its central building and its atriums, I skipped the complicated ziggurat and its side wings just to create a simplified version. the structure is mainly rectangular in shape but consists of multiple layers, some lessons have been learned especially when combining shapes. I had a regular issue ...

Hybrid Object: Modular Planter

  In this final project for OBDF-100, I ended up working with Katie Romansky and Rachael McCardle both exceptionally talented CAD/Rhino designers in my class. We were tasked with designing a self supporting structure, which was then to be 3d printed using PVA filament. During the brainstorming process, we had a general agreement of creating a planter vase we could potentially finalize into either a ceramic print or re-created by hand.  Below are some of the brainstorming sketches we had developed, Katie Romansky(top left), Rachael McCardle(top right), and myself(bottom two). We went through a couple of sketches and experimenting with the model we want, and in the end we agreed on having a design inspired by a strawberry planter. The final design had this protruding balcony forming out of the object and with ridges spiraling around the form(reminiscent of a scallop). I had the suggestion of using a ridged pattern around the object mostly because I wanted to inoculate the object...

Paper Craft: Flora Periculi

     Flora Periculi is an interactive installation that utilizes Paper Craft sculptures and LDR Sensors illuminated with UV-A light. Viewers are encouraged to play with the sculptures by waving their hands above it or blocking out the light to play music. The installation was inspired by theoretical plants and organisms that maybe found outside our planet. Initially, I wanted these sculptures to exist off-world somewhere alien and different from our planet, maybe a different kind of sun and chemicals are present in its environment. It plays music as a way to ward off predators. But people visiting this new-world are drawn to its glow like moths to a flame, and simply play with the melodies it can produce without ever thinking of the consequences.  Flora Periculi was derived from the latin words for Flower and Peril, It was developed as a critique of Europes age of Exploration, which eventually lead into the colonization of the Americas, South East Asia and Oceana's. ...

Paper Craft: Prototype Flora Periculi

Flora Periculi      In this project I wanted to utilize papercraft objects for an interactive installation. It would incorporate the objects as a housing unit for an Arduino microcontroller, to produce  sound and play audio files when viewers are within close proximity.  I wanted to recreate a plants defensive strategies against herbivores like toxins, mimicry, and mechanical protection like spines and thorns.    examples: Cacti with thorns, Vibrant Foxglove and its toxins, Succulents Camouflaged like rocks.  But in this case the organism would exist in a fictional exo-planet with strong winds and high levels of UV radiation. Unlike the earth plants that inspired it, this organism would produce sound to deter danger and glow a bright bluish-purple hue.  On its current iteration I've designed the plant to have sharp polygonal body, and a base inspired by the shape of barnacles as it would likely mount itself to the ground due the planets stron...