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Milestone Projects

 First Definition                         Creating solid shapes from curves using loft Animation Attempting to animate 3d models within a specific track/path/curve Stacked Slices Creating a Sliced model of a penguin and experimenting with reductions in overall form Boundary Surfaces Patch Replicate/ Remediate Preparing a Model for 3d Printing and using it as a Master for Slip Casting and of course making the clay object through repetition.   Surface Morph Patch
Recent posts

REPLICATED/REMEDIATED: MOLD POSITIVES & MATCH PLATE

                   Last Supper 2023                  Medium: Optimistic Students, Instructor, Acrylic, Plaster, Tape                  Site-Specific Performance     We reached the end to this project and were building plaster mould's and finally some traumatic experiences with slip casting and lots of waiting. Good soup <3 We agitate plaster in water to facilitate an exothermic reaction that would lead into it solidifying. Its a great experience like making chowder or adding starch into boiling water except the water is freezing. Finishing this plaster mould.  Before slip casting ensure that the mould plates are fully dry, once that is complete start pouring up to the rim and wait for the clay to precipitate.  On the first try the clay did form around the plaster, mine but did not really dry but the first once is always discarded to clear out any impurities like petroleum jelly and dirt. It wasn't really clear how long we were supposed to wait and it was a lot trial and error

REPLICATED/REMEDIATED: Design

  From the previous algorithmic modelling project we branch into designing physical objects, specifically for slip casting ceramics. Students where given freedom to design any object for casting but it has to be self supporting and possible to be done with a two part molding process. Starting from the left was my initial designs, I mainly wanted something that had more of a textural experience to it. So designing it with the surface morph functions in grass hopper was fun process, but also riddled with a lot of hurdles that I ended up learning.  From digital modelling it seemed like these objects would transition well but I started to have technical problems in the program such as rendering and closing surfaces to prepare it for 3d printing. I didn't consider how much calculations grasshopper does to create these models but somewhere along the line the projects file size started reaching 2gb along and soaking up my computers resources.  It seemed like an easy fix by converting the

Algorithmic Surface Modelling

  This week surface morph animation and some extra stuff.  Starting out with a divided curve I was able to use it determine points for circles and then using said circles to loft a structure. I then utilized the random numbers to offset the radius for each section in the loft and by utilizing "replace item" I was able to move a circle around the geometry. To show this variating animation without changing the seed values in the random numbers node. Bonus: Sending Grasshopper data via OSC/UPD to other programs I really wanted to use the program in conjunction with my main creative tools just to give me more reasoning to use grass hopper. You can utilize geometry in grass hopper and use them on other programs like MAX msp and Touch Designer for live visual effects or any other use cases. But as a caution try to re-mesh the models or simplify,  because grasshopper uses a lot of data and sending them live can cause it to crash if the models are too complicated.  Geometry used to C

OBDF 310 Milestone: Stacked Slices Laser cut Final

  This week in my Object design class, we were able to finalize out designs for laser cutting slices. My penguin model has gone through a couple of design adjustments mostly to have a cleaner and readable structure. simplifying the model makes it easier to distinguish, spherical curves on the original brep reference doesn't seem to provide appealing slices so I decided to go with a more geometric form. Once processed through grass hopper I didn't have a need to include wings because the tapered form still translates to something that appears like a wing.   On the left are the initial slices, the right is the cleaner side decided to mirror to create a more readable model. Above is the layout for laser cutting, I ended up layering the cut-outs manually because the grid method shown in last weeks class was quite troublesome. I just couldn't figure out how to pull of the grid placement on vector direction and didn't want to spend too much time confusing myself. (The penguin

OBDF310 Milestone Project 1: Stacked Slices

         My current sliced model for this weeks blogpost. I wanted to test modelling an object in Rhino first and using the mesh as the starting point for the contour slices in grass hopper. I ended up experimenting on different extrusion depths and the vector direction for the slices.  Modularity of grasshopper allows for rapid iteration and gives me a couple of choices to pick from. I decided on the vector slices along the y-axis which gave me a very simplified version of the bird but still recognizable.  Rough model doesn't need to be detailed because the contour slices simplifies everything else.

Madt 304 Milestone Project 1 Plan: Invasive

For the Milestone Project I wanted to build a small sound installation imitating critical habitats, to reinforce awareness about climate change and for viewers to have a sense of eco-responsibility. Entitled "Invasive" it refers to the consequences of human developments and disturbances within natural environments such as pollution, improper land management and exhaustion of finite ecological resources.  This installation wants to re-create these habitats with the absence of natural fauna and recreating a fleeting memory of them through machines.  Invasive  is an Sound Installation consisting of multiple solenoids embedded in a small artificial marsh-like habitat programmed to mimic the sounds created by fauna such as Insects, Amphibians and Small Birds.  These solenoids have a clicking sound when powered and potentially(Atleast that is what I'm hoping) we can recreate the sounds by increasing the frequency of the clicks through PWM? Percussive sounds may also be created