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PO1: The Bespoke Object, Refining.

Week 2:  I pretty much spent the entire week modifying the model. Mostly to make it usable for patterning, and maybe to also have it ready for animation, but I might take a different route on that. It was possible to just use the draft model, but working from experience anything that is curved on an inflatable would have a tendency to straighten. Because air volume inside the soft structure would have a tendency to push on all directions. To mitigate this, I instead opted for a flatter structure that resembles a crocodile more than a salamander. I do appreciate the whimsy of the initial draft.   Tools Used: Nomad Sculpt, Blender, Rhino, Cozy Blanket. When designing models I tend to jump between software, Its easier to design soft and organic structures using mesh based modelling or sculpting. And I happen to have a variety of choices to choose from, each with a with a specific strength but none can do it best.  Below is my workflow on Nomad Sculpt which is an I...
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P01: The Bespoke Object, Proposal.

Plan A. B rief description of your concept Plainly, to create a Pink Inflatable Crocodile. This object would become part of a multimedia installation, that is about deep-ecology mediated through satirical narratives.  In this installation the crocodile would be humorously narrating its life through karaoke. It is intended to be a multi course-project, I would specifically be making the soft sculpture for this object design class(OBDF.311A), and associated media required for the full installation would be made in other Major specific studio course. (MADT.451A)    This project is meant to be part of an on-going thematic body of work that investigates regeneration and deep ecology philosophies.   Mockups: Interpretation of the theme "Bespoke" My interpretation of the theme relies mostly on the fact that the object is fully customized. And its main purpose is to accompany a full installation. Just like custom-made clothes being "bespoke" to the person wearing them. ...

Milestone Projects

 First Definition                         Creating solid shapes from curves using loft Animation Attempting to animate 3d models within a specific track/path/curve Stacked Slices Creating a Sliced model of a penguin and experimenting with reductions in overall form Boundary Surfaces Patch Replicate/ Remediate Preparing a Model for 3d Printing and using it as a Master for Slip Casting and of course making the clay object through repetition.   Surface Morph Patch

REPLICATED/REMEDIATED: MOLD POSITIVES & MATCH PLATE

                   Last Supper 2023                  Medium: Optimistic Students, Instructor, Acrylic, Plaster, Tape                  Site-Specific Performance     We reached the end to this project and were building plaster mould's and finally some traumatic experiences with slip casting and lots of waiting. Good soup <3 We agitate plaster in water to facilitate an exothermic reaction that would lead into it solidifying. Its a great experience like making chowder or adding starch into boiling water except the water is freezing. Finishing this plaster mould.  Before slip casting ensure that the mould plates are fully dry, once that is complete start pouring up to the rim and wait for the clay to precipitate.  On the first try the clay did form around the plaster, mine but did not really dry but the first once is always di...

REPLICATED/REMEDIATED: Design

  From the previous algorithmic modelling project we branch into designing physical objects, specifically for slip casting ceramics. Students where given freedom to design any object for casting but it has to be self supporting and possible to be done with a two part molding process. Starting from the left was my initial designs, I mainly wanted something that had more of a textural experience to it. So designing it with the surface morph functions in grass hopper was fun process, but also riddled with a lot of hurdles that I ended up learning.  From digital modelling it seemed like these objects would transition well but I started to have technical problems in the program such as rendering and closing surfaces to prepare it for 3d printing. I didn't consider how much calculations grasshopper does to create these models but somewhere along the line the projects file size started reaching 2gb along and soaking up my computers resources.  It seemed like an easy fix by conve...

Algorithmic Surface Modelling

  This week surface morph animation and some extra stuff.  Starting out with a divided curve I was able to use it determine points for circles and then using said circles to loft a structure. I then utilized the random numbers to offset the radius for each section in the loft and by utilizing "replace item" I was able to move a circle around the geometry. To show this variating animation without changing the seed values in the random numbers node. Bonus: Sending Grasshopper data via OSC/UPD to other programs I really wanted to use the program in conjunction with my main creative tools just to give me more reasoning to use grass hopper. You can utilize geometry in grass hopper and use them on other programs like MAX msp and Touch Designer for live visual effects or any other use cases. But as a caution try to re-mesh the models or simplify,  because grasshopper uses a lot of data and sending them live can cause it to crash if the models are too complicated.  Geometry ...